I'm David Young. For over 20 years I've creatively helped a wide range of clients set strategy and design advanced digital, interactive and service experiences.
I apply new technologies and advanced interaction concepts to real-world business needs in order to create new-to-the-world opportunities.
I've seen design from a lot of different perspectives: I've run my own design studio, worked for design agencies, worked in-house, and consulted. I've also taught, spoken, and written about the opportunities that emerge when interaction, information, and visual design are strategically combined with new technologies. My experience enables me to understand the ranges and varieties of design — from the inspirational to the enterprise. I work with both sides to ensure each gets what is need to be creative and successful.
I have a graduate degree from the MIT Media Lab, served on the board of AIGA/LA, and, at Art Center College of Design, developed curricula for, and taught forward-thinking courses to, the next generation of designers. My work has been recognized with a wide range of press and awards — including a Gold Medal from IDSA & Businessweek.


Designing A.I.
I'm currently obsessing about the possibilities when you combine design, creativity, and A.I. My site www.designing.ai is the start of a growing collection of resources and links. And it now includes a course I'm teaching this semester.
I'm teaching at The New School in Parsons Transdisciplinary Design program. And a course I sponsored last year has been getting some good press.
I was recently interviewed for the journal Abstrakt #15 "Transforming Transport - On the vision of intelligent mobility."

Much of my work is confidential, so this is just an overview of some noteworthy projects.
What's the future of mobility? For Ford I lead design, user experience, and innovation on a wide range of global pilots and experiments that explored future mobility services, customer experiences, and ways to use data. As part of Ford's "Smart Mobility" these projects work to avoid a future of "global gridlock." Read More
I worked with BMW on multiple large-scale advanced projects. For future vehicles I've developed a range of advanced in-car interaction strategies and design concepts. And, for BMW Group, I helped develop and launch a company-wide open-innovation platform.
With the introduction of a new product line, Microsoft needed designers to understand and embrace a radically new interaction design paradigm. I lead the development of a toolkit that helped designers learn the new design language, and also inspired them to be more creative.
As part of their Master Graphic Designer series I was invited to create the cover of UCLA Extension's fall catalog. The result was a data-driven design using a range student enrollment data. The project also included a “design your own cover” interactive which was a first for the program. Read More
With a huge range of products and digital interfaces, Hewlett Packard was delivering an increasingly fragmented customer experience. I worked with HP to develop a company-wide user interface strategy. The result brought rationality and consistency, as well as signature interactions, to all customer touchpoints. Read More
J. Paul Getty Museum
The Museum turned to Triplecode to help make their museum-wide kiosks and handheld devices more useful and usable. The work began by rethinking the overall experience, and lead to designing a dynamic timeline, art discovery tools, and mobile interfaces that made the museum’s collection accessible to all visitors.
The Los Angeles chapter of AIGA needed to better connect with its members. As a board member and project lead I opened the design process of their website to the public. The resulting platform engaged the community in a variety of new ways and served as a model for the national organization.
What's an engaging way for people to discover new music? Triplecode developed of a set of interfaces that emulated the way people think about music. The results classified songs in terms of moods and listening environments, and gave users a fluid, hands-on experience. Read More
Big data. Healthcare. Museums & cultural institutions. Retail. There's a lot more. Get in touch and I can share.


There’s a lot of amazing new-media design out there... fantasy interfaces in film, cutting-edge work in research labs, hidden gems from small firms, and historical precedent. This is the work that inspires me, for it embraces the optimism of interactive media and reminds us of the field’s huge untapped potential.
The blog: InventingInteractive.com
Twitter: @i_interactive
Here are a couple recent posts:
The Future of Storytelling
An amazing range of virtual reality experiments at the Sundance Film Festival. Read More
Minimum Products
Minimum viable products are boring. Here's why it's critical that we focus on making them awesome. Read More
Sci-Fi Interfaces
I love talking with film UI designers. Here's an interview with the designer of Tron: Legacy Read More


I'm in New York City.
Say hi.