I'm David Young. For over 20 years I've creatively helped a wide range of clients set strategy and design advanced digital, interactive and service experiences.
 
I apply new technologies and advanced interaction concepts to real-world business needs in order to create new-to-the-world opportunities.
 
I've seen design from a lot of different perspectives: I've run my own design studio, worked for design agencies, worked in-house, and consulted. I've also taught, spoken, and written about the opportunities that emerge when interaction, information, and visual design are strategically combined with new technologies.
 
I have a graduate degree from the MIT Media Lab, served on the board of AIGA/LA, and, at Art Center College of Design, developed curricula for, and taught forward-thinking courses to, the next generation of designers. My work has been recognized with a wide range of press and awards — including a Gold Medal from IDSA & Businessweek.

 
 

PROJECT HIGHLIGHTS
Much of my work is confidential, so this is just an overview of some noteworthy projects.
Ford
What's the future of mobility? For Ford I'm helping lead design and UX on a wide range of global projects and experiments that explore future mobility services, customer experiences, and ways to use data. As part of Ford's "Smart Mobility" these projects are exploring how we can avoid a future of "global gridlock." Read More
BMW
I have worked with BMW on multiple large-scale advanced projects. For future vehicles I've developed a range of advanced in-car interaction strategies and design concepts. And, for BMW Group, I helped develop and launch a company-wide open-innovation platform.
Microsoft
With the introduction of a new product line, Microsoft needed designers to understand and embrace a radically new interaction design paradigm. I lead the development of a toolkit that helped designers learn the new design language, and also inspired them to be more creative.
UCLA
I created a data-driven design for the cover of UCLA Extension's fall catalog. Using student enrollment data, this generative design project also included a “design your own cover” interactive. A first for the program. Read More
HP
With a huge range of products and digital interfaces, Hewlett Packard was delivering an increasingly fragmented customer experience. I worked with HP to develop a company-wide user interface strategy. The result brought rationality and consistency, as well as signature interactions, to all customer touchpoints. Read More
J. Paul Getty Museum
The Museum turned to Triplecode to help make their museum-wide kiosks and handheld devices more useful and usable. The work began by rethinking the overall experience, and lead to designing a dynamic timeline, art discovery tools, and mobile interfaces that made the museum’s collection accessible to all visitors.
AIGA/LA
The Los Angeles chapter of AIGA needed to better connect with its members. As a board member and project lead I opened the design process of their website to the public. The resulting platform engaged the community in a variety of new ways and served as a model for the national organization.
MoodLogic
What's an engaging way for people to discover new music? Triplecode developed of a set of interfaces that emulated the way people think about music. The results classified songs in terms of moods and listening environments, and gave users a fluid, hands-on experience. Read More
And...
Big data. Healthcare. Museum design. Retail design. Future scenarios. There's lots more. Get in touch and I can share.

 
 

INVENTING INTERACTIVE
There’s a lot of amazing new-media design out there... fantasy interfaces in film, cutting-edge work in research labs, hidden gems from small firms, and historical precedent. This is the work that inspires me, for it embraces the optimism of interactive media and reminds us of the field’s huge untapped potential.
 
The blog: InventingInteractive.com
Twitter: @i_interactive
 
Here are a couple recent posts:
The Future of Storytelling
An amazing range of virtual reality experiments at the Sundance Film Festival. Read More
Minimum Products
Minimum viable products are boring. Here's why it's critical that we focus on making them awesome. Read More
Sci-Fi Interfaces
I love talking with film UI designers. Here's an interview with the designer of Tron: Legacy Read More

 
 

CONTACT
I'm based in New York City.
Say hi. Let's start a conversation...